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Becalmed

The game 'Becalmed' is a simple race across the Atlantic, sailing conditions can help you or hinder you, tactical play can advance you, but luck also plays a big part in this game of chance.

The Rules - 2 or 4 players

The 4 player game:
Choose a racing yacht.

The 2 player game:
Choose a racing yacht.
You must use the RED and GREEN yachts, or the BLUE and YELLOW yachts, (or if you want to race two yachts at a time – Player one has the RED and BLUE yachts and player two has the GREEN and YELLOW yachts)

Both games

  1. RED always goes first, owner of RED yacht clicks on the ROLL DICE button to reveal the distance the RED yacht can move. (e.g. if the RED player rolls a five, RED yacht moves 5 spaces along the RED spots), each player in turn GREEN, BLUE and YELLOW rolls the dice and makes their move.
  1. You can choose to travel along any route to tactically out-manoeuvre obstacles, you do not have to stick to your own colour.
  1. You can travel either directions along a path (backwards or forwards) but not backwards and forwards in one move.
  1. Only one yacht can occupy a space at a time, unless it is the ORANGE Becalmed spot (see note 8). However, you can overtake along a path.
  1. After rolling the dice, you MUST move the number of spaces on the dice (unless this contradicts note 4, where you would be forced into sharing a space with another yacht - in this case you must forfeit the turn). Remember - you can go both directions along a path and you MUST move if you can.
  1. If you land on the WHITE spots, you have been slowed down by a pod of Humpback whales! When it is your turn again, you must throw a 0 or a 6 to continue, (- by this time they have passed and you have taken your photos!) When you roll the 6 you may travel six spaces on the board or choose to roll again.
  1. No two yachts can occupy the WHITE spots on the board at the same time, and an opponent cannot pass until the yacht occupying the WHITE spot has moved (The whales are still there!), therefore the opponent yacht MUST wait or if possible take another route. (e.g. If the RED yacht is on a WHITE spot, and it is GREEN’s turn, GREEN cannot pass the RED yacht, she MUST however take another route around (if possible).
  1. If you land on an ORANGE spot you are BECALMED and miss a turn.
  1. If you land on the PURPLE spot you are lucky to get and extra blow of wind, - you can throw again.
  1. SIX is SIX and not an opportunity to throw again!
  1. Nought is Nought and means you do not move!
  1. The game is played in sequence, RED, GREEN, BLUE and YELLOW therefore it can be a draw (e.g. If GREEN arrives at the Finish line in the same sequence of rolls as YELLOW, it is a draw). You do not need to throw the exact number to finish the race, and you do not have to berth at your colour.

Note: The dice in the middle is a random number generator and will sometimes generate the same number as the previous click of the mouse.

It’s a Race - Why not put a bet on it!

This online version of Becalmed is a variant of the board game of the same name © iRis Graphic Design Limited

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